SYS-01ACTIVE
Extraction
Automated drills pull raw ore from beneath the surface. Output varies by depth, equipment condition, and weather. When the cutters stop, everything downstream starves.
SYS-02ACTIVE
Refining
Smelters process raw material into tradeable commodities. Yield depends on power supply and maintenance state. Neglected refineries produce less and cost more to run.
SYS-03DEGRADED
Trade Routes
Freight moves between hubs on fixed lanes. Routes collapse when infrastructure decays or factions blockade chokepoints. Rerouting costs time the market does not give back.
SYS-04VOLATILE
Markets
Prices shift based on supply, demand, and political interference. No fixed values. No safety nets. Fortunes change between login sessions.
SYS-05ELEVATED
Factions
Groups compete for territory, contracts, and influence. Alliances form and break based on economic pressure. Loyalty is a resource that depletes under strain.
SYS-06ACTIVE
Politics
Legislation, embargoes, and subsidies ripple through every other system. Decisions made on Earth reach Minerva-6 late. By the time policy arrives, conditions have already shifted.
SYS-07SEVERE
Weather
Dust storms, acid rain, and ion shear disrupt extraction and transport. The grid adapts or it does not. Forecasting is unreliable. Planning around it is worse.
SYS-08CRITICAL
Decay
Everything degrades. Unattended infrastructure rusts, routes close, machinery fails. The universe does not wait for maintenance crews. Neglect has consequences.